Muse’s Minimalism? (LO5)

Throughout Muse’s career, and in particular in Showbiz and Origin of Symmetry, they have always managed to take the fact that they only have three official members very well, creating huge, stadium-filling tracks, with often only guitar, bass, drums, vocals and backing vocals. Much of Muse’s material features pianos or synthesizers, however in their early material it is clear to see that they respected their limitations and chose not to overproduce tracks to the point where they would not be able to perform them live. It is not always as simple as creating huge sounding guitars, basses and drums however, with several clever techniques being used to make one guitar line, for example, fill out a track. The guitar solo from Hysteria (at the bottom of this entry) is a good example of this. Though not a solo where there are obviously two guitars playing, there are. One playing the main melody of the solo and the second harmonising. This, while retaining their minimal feel, adds to the tracks harmonically and in terms of space. The guitar part does not therefore sound wrong when played live, meaning that the band don’t have need for a second guitarist. Tracks like Plug-In Baby, Showbiz, Muscle Museum, Micro Cuts, and Hyper Music all contain only guitar, bass and drums instrumentally, with only very small amounts of synthesizer used (or none at all). On the other hand, the guitar is often substituted for a piano or organ. See Feeling Good, Space Dementia, Sunburn and Megalomania. This allowed them in their early years to sound exactly as they do on the album live, as very few pieces are missing. This lead to a reputation which they still hold as one of the greatest live bands of all time.

On Muse’s big sound, Rich Costey, producer on ‘Absolution’ said in an interview with Sound on Sound; “Because they’re only a three-piece, Chris’s bass tone is engineered from the ground up to go from the low lows of the bass through the bottom end of the guitar. And Matthew, by extension, because he switches quite frequently to the piano, doesn’t necessarily feel like he has to carry the brunt of things with his guitar. What you have is three people trying to sound like 10, and they’ve got it down pretty good, so that their instruments sonically tend to overlap one another, and the way they play off each other tends to overlap more than it does with a lot of other bands. Often you hear bass players who tend to double the guitar roots very low and function as a mere guitar support, but that isn’t the case with Muse.’

Of course, several tracks in their first two albums, and even more so on Absolution, their third, heavily utilise synthesizers, as both the lead instruments of the track (Bliss) or simply as another instrument to add depth (Citizen Erased). Whilst it may appear on the face of it like there isn’t much going on instrumentally, the tracks that are used have been recorded and mixed in such a way as to dominate the piece of music, re-imagining the role of the bass guitar in many ways. See my post on Chris Wolstenholme’s bass sound for further information, but in my opinion the main reason Muse are so successful as a three-piece outfit is the incredibly effective use of bass guitar in their music. While many artists simply use it as a rhythm instrument, or to play the root notes of the guitar to add that lower octave, Muse use bass in the absence of a second guitar, with the frequencies being spread across a huge range, with multiple timbres. This is partly why they sound so huge with a limited amount of instrumentation.

Another reason for this is the recording and mixing of Matt Bellamy’s guitar. While it is quite clearly supposed to sound like one guitar, there are often three or four different guitar recordings playing at the same time, to build up the tone and presence of the single guitar. As mentioned, the guitar is also recorded several times to create harmonies in places. Take New Born (there is a link at the bottom of this entry) as an example. When the lead guitar part comes in at 1:23, it is clearly one guitar, through one amp. But as the bass and drums join, another layer is added to the guitar, a noticeably cleaner tone that is far more prominent in the higher frequencies. When this tone comes in it completely dominates the one used to introduce the riff, thus layering the sound, with the added bonus of Muse’s incredibly prominent bass tone. The cleaner guitar is also panned further over to the left than the fuzzier counterpart, creating a wider stereo field. This is another technique used by the band to make a small selection of instruments sound as big as it possibly can.

For these reasons I have set my fifth learning outcome to be ‘

  • Mix a track(s) to sound full and complete with a minimal selection of instruments, like the work of Costey on Renegades and Leckie on Showbiz​ and Origin of Symmetry. (LO5)

I intend to use some of the techniques I’ve discussed in this post, which will join up with the points about the bass tone of Chris Wolstenholme and the guitar tone of Tom Morello in creating dynamic and powerful tracks, using only instruments I feel are essential to the tracks. I will use these techniques to create space and dynamic range, rather than use of many instruments. The instruments used will primarily be guitars, basses, drums, and synthesizers, with some small input from pianos and organs.

My original music, being primarily inspired by Muse and Rage Against the Machine, was written with these instruments in mind, and therefore there should be no problems implementing these techniques into it.

http://www.musewiki.org/Rich_Costey:_Recording_Muse%27s_Absolution_(200312_Sound_on_Sound_article)

Guest Lecture – Lol Hammond – Music Supervisor at Vertigo Films

The guest lecture on 7/11/16 was given by Vertigo’s Music Superviser, Lol Hammond. Lol has worked on several popular films such as It’s All Gone Pete Tong, The Football Factory, Monsters and London To Brighton. Lol gave an interesting insight into what it’s like to work in a big-budget production company from an audio perspective and the intricacies of gaining rights to use music from record labels.

Whilst my audio project is not related to film music it was interesting to find out how industries work in terms of sourcing music and who gets royalties from doing so. It was also interesting to see how few music supervisors there are spread around each film production company, making it seem like quite a close-knit community. This is in some ways similar to the world of a music producer, with many different artists’ production being spread between only a few different producers.

 

 

Guest Lecture – Jez Riley French

Monday the 17th of October’s guest lecturer was Composer, musician (intuitive), artist, field recordist, listener, curator, publisher, lecturer, instrument & specialist audio device builder Jez Riley French.

A large portion of the lecture covered things like hydrophones and contact microphones. While I’m not using either of these things I found it very interesting how buildings and other huge objects have their own sounds that aren’t audible with standard microphones. The ambience of buildings is something that can be related to my LO3, which concerns the sounds that different rooms can create. Jez gave me an understanding of how ambient and other-worldly sounds can be created using very standard objects and how important the sounds of spaces can be.

One of my aims for LO3 is to capture ambience used on Muse’s Absolution, which was recorded in some very interesting recording spaces, such as a swimming pool for example. This lecture was useful therefore in demonstrating how important recording spaces are.

Lucy Johnstone – Freelance Sound Editor

Post Production Sound for Factual Television

On Monday the 10th of October I was present at Lucy Johnstone’s guest lecture. Lucy is a freelance sound editor who has worked on shows such as Grand Designs, Top Gear and The Voice.

While I personally am not focusing on audio for TV in any of my projects I did find this lecture useful in terms of understanding the time-frames allocated in real-world working environment. Lucy explained that for a 1-hour factual programme, there would be around half a day spent laying tracks, half a day spent adding voice-over, a day spend doing a pre-mix and a day spend on the final mix. While this sounds like quite a long time for a 1-hour programme she made it clear how much work needed to be done in that time.

There were also aspects of recording voice-overs that are relevant to my own personal projects, as many of the practices involved are the same as setting up microphones to record vocals or guitar for example. With regard to mixing, the sentiment that often less is more is one that I intend to use in my own projects.

In terms of working in the industry of sound, Lucy gave some useful advice, both for those wishing to go freelance and those hoping to get positions in companies. She advised that the easiest way to get a job in an audio company is to start right at the bottom and work your way up. She also said that working hard is absolutely essential.

In relation to my Audio Project, the lecture was useful in demonstrating how good time-keeping and organisation will help hugely with meeting deadlines and relieve pressure and stress with projects.

Chris Wolstenholme’s Bass sound (LO4)

After doing some extensive research into the bass sounds created by Muse’s Chris Wolstenholme on both John Leckie and Rich Costey’s produced albums, I have come to the conclusion that I have the materials to accurately recreate some of the key bass sounds from the three Muse albums chosen.

The link to the ‘Equipboard’ site which has helped with much of my research on this subject can be found at the bottom of this page.

Firstly, Wolstenholme has a variety of bass synthesizer and filter pedals, and it is not always obvious which he is using on each song. Chris has owned an Akai Deep Impact synthesizer pedal since Origin of Symmetry and it can be heard on Time is Running out, Plug in Baby and Hysteria, three of Muse’s biggest tracks from the era that I’m examining. The Deep Impact is both extremely rare and hard to find but is absolutely essential if I want to accurately replicate Wolstenholme’s bass sound. I have therefore decided to purchase the Digitech Bass Synth Wah. This is a pedal that Wolstenholme also owns but did not use during their earlier years. However the Bass Synth Wah is capable of sounding close to how the Deep Impact sounds for a variety of Muse tracks, therefore works as a substitute. It’s also able to replicate several sounds created by the Line 6 FM4 Filter Modeler, another pedal owned by Wolstenholme.

Chris’s distortion sound, for which he is well known, is mainly created by another rare pedal; the Human Gear Animato, a Japanese distortion ‘found by accident.’ Shane Goodwin, Wolstenholme’s bass tech, said in an interview “That is Chris’s sound, like, if you hear pretty much anything off the last four records, this is what you’re basically hearing…” This interview can be seen at the bottom of this entry.
The sound is used from Origin of Symmetry onwards. Whilst again, I cannot possibly afford to actually buy an Animato, even if I could find one for sale, I own an Electro-Harmonix Bass Big Muff, which is another pedal used by Wolstenholme. In fact he owns 3, and they regularly contribute to his bass sound. Hysteria is an example of this. Wolstenholme has, in the past layered multiple fuzz pedals to create a unique tone. In order to do this I also have a Boss FZ-5, a fuzz pedal which, while Chris doesn’t own, may be used in my own work to replicate bass sounds of his.

Another feature of Chris Wolstenholme’s bass sounds is to have an octave signal below the note he is playing. Examples of this are on Plug-In Baby, Citizen Erased and Feeling Good. He achieves this by using an octave pedal. While it appears to be unclear which particular octave pedal Chris uses, there is no great difference in sound between models. The sound quality is important however, and so I will use an Electro-Harmonix Micro-Pog for my bass octave sound.

Chris’s sound is always split into either two or three different signals, each one involving a clean sound, as many fuzzboxes and distortion pedals for bass create a lack of lower frequencies. By using a clean sound which has the high-end rolled off, Wolstenholme is able to retain as much bottom end as required while the fuzz and distortion pedals create huge presence in the mids and high frequencies. This is a huge factor in Muse’s sound, particularly in their earlier material.

Muse’s bass sound in their earlier years was recorded using an amplifier and a microphone, rather than via a D/I signal. Rich Costey said in an interview, confirming much of the research I had done about Chris’s bass sound;

‘Chris’s monstrous amp rig consisted of three Marshall bass heads and three different Marshall cabinets, and how much room we had in any given studio basically determined what size of cabinets we set up. One of them produces a cleaner bass tone, while the second amp largely goes through [an Electro-Harmonix] Big Muff [distortion pedal], as well as a few other pedals that he’ll occasionally hit. Then his third amp, which is the most distorted, uses an obscure Japanese distortion pedal, which is pretty weird, expensive and apparently difficult to find. It has a real nasally tone that doesn’t necessarily make any sense on its own, but when you mix it within the context of the rest of the bass sound it’s critical to what Chris wants. He has several bass guitars, and there’s a well-worn Pedulla that he’s particularly fond of.’

With all of this in mind, I am confident that I will be able to create bass guitar sounds faithful to those used on Showbiz, Origin of Symmetry and Absolution.

https://www.youtube.com/watch?v=YSsE-skFkv4

http://www.musewiki.org/Rich_Costey:_Recording_Muse%27s_Absolution_(200312_Sound_on_Sound_article)

http://equipboard.com/pros/chris-wolstenholme